M1
When creating any HCI you must take into concideration of specialist needs. If you are a fully abled body you may find things to be incredibly easy but somebody with a disability may find it the polar opposite. You must make everything even and ergononomic for everybody.
I am going to use my game that i created on GameMaker as an example to show how it could be adjusted for specialist need.
Oral
If a person were to use my game with reading difficulties it could be quite difficult for them to understand how to use the game (from the instructions). They could install a Text-to-Voice software for them to clearly understand how to play to get the most enjoyment and ease out of playing the game. Another need would be for the instructions to be in a different language e.g. From English to Spanish. This could be another interface or they could copy the words into a translator but again if they had reading difficulties this information would again need to be clearly passed onto them to play the game.
Aural
If a person with bad hearing tried to use my game with sound effects it could take away some of the fun of playing it but would not hinder their use. They could install external speakers which could play very loudly to help them hear any instructions or sound effects but it would not be necessary on this occasion because my game does not require it to be heard.
Visual
In my game, the sprites and the actual game is rather small. If a person with bad eyesight tried to see my game properly the screen would have to be closer which could cause headaches or migraines. Another aspect is colours used. If bright backgrounds or bright text is used it may be hard to see e.g. Yellow background with white text. This can cause the same problem as before.
Physical
The controls for my game were the arrow keys and space bar. These can be fairly simple to use even for somebody with Parkinson's which if they had a mouse it would become very difficult for them to use the game and they could also have a larger keyboard to help with the area in which they have to press.
When creating any HCI you must take into concideration of specialist needs. If you are a fully abled body you may find things to be incredibly easy but somebody with a disability may find it the polar opposite. You must make everything even and ergononomic for everybody.
I am going to use my game that i created on GameMaker as an example to show how it could be adjusted for specialist need.
Oral
If a person were to use my game with reading difficulties it could be quite difficult for them to understand how to use the game (from the instructions). They could install a Text-to-Voice software for them to clearly understand how to play to get the most enjoyment and ease out of playing the game. Another need would be for the instructions to be in a different language e.g. From English to Spanish. This could be another interface or they could copy the words into a translator but again if they had reading difficulties this information would again need to be clearly passed onto them to play the game.
Aural
If a person with bad hearing tried to use my game with sound effects it could take away some of the fun of playing it but would not hinder their use. They could install external speakers which could play very loudly to help them hear any instructions or sound effects but it would not be necessary on this occasion because my game does not require it to be heard.
Visual
In my game, the sprites and the actual game is rather small. If a person with bad eyesight tried to see my game properly the screen would have to be closer which could cause headaches or migraines. Another aspect is colours used. If bright backgrounds or bright text is used it may be hard to see e.g. Yellow background with white text. This can cause the same problem as before.
Physical
The controls for my game were the arrow keys and space bar. These can be fairly simple to use even for somebody with Parkinson's which if they had a mouse it would become very difficult for them to use the game and they could also have a larger keyboard to help with the area in which they have to press.